Töte die Lebenden! Friss ihre Gehirne! Gehiiiirrrrneee! Hier kommt das bislang krankeste und makaberste Munchkin-Setting! Ihr Munchkins seid nun Zomb. Das Munchkin für alle Zombie-Fans; Kompatibel mit dem Munchkin-Basisspiel; Praktische Doppelbox mit Grundspiel und Erweiterung. › Weitere Produktdetails. Hier kommt das bislang krankeste und makaberste Munchkin-Setting! Die Munchkins sind nun Zombies, treten Türen ein und fressen Gehirne.
Munchkin Zombies 1+2Top-Angebote für Munchkin Zombies online entdecken bei eBay. Top Marken | Günstige Preise | Große Auswahl. Die Munchkins sind tot, aber das wird sie nicht aufhalten! Sie sind Zombies, und sie steigen Stufen auf, indem sie leckere Gehiiiirrrrneee fressen! Munchkin. Hier kommt das bislang krankeste und makaberste Munchkin-Setting! Die Munchkins sind nun Zombies, treten Türen ein und fressen Gehirne.
Munchkin Zombie Frequently bought together VideoUNBOXING Board Games LIVE: Munchkin Zombies
This game is way fun. My husband and I love zombies, so we really appreciate the zombie humor on the cards.
The artwork on the cards is fun and it is a great time. We love the Munchkin games - and this one is no different. Arrived in great condition and on time.
Cool game. Fun art. Its an ok change to the original but the game needs alot of expansions to be as good. This is my favorite munchkin game out of all of the versions.
It's so much fun to play, and this is definitely a bit easier for everyone to enjoy as opposed to niche munchkin games like Cthulu or Pathfinder.
I love this game!! I have played with kids as young as 10, and it always provides a good time. See all reviews. Top reviews from other countries.
I can't say I prefer it to I can't say I prefer it to the original, but it feels fresh if you got bored of the original. Haven't mixed the sets yet, it's on my to-do list.
Report abuse. Love the game. The game is more attention conscious than regular card games. The first playthrough was a lot of reading as there are different instructions on the cards.
However, once you get pass the reading and the confusions, it is fun to play. You can really test your friendships with people!
So much fun, I enjoy some of the new rules with Zombie hoards enemies. Get your Munchkin on! Hmmm bought for my son he hates it Love it.
Customers who bought this item also bought. Only 1 left in stock - order soon. Pages with related products. See and discover other items: zombies kids , rogue one collectibles.
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Amazon Drive Cloud storage from Amazon. It does involve being able to read the cards, but why not encourage the kids to game and read at the same time!
It super funny, super cute and you never know who is going to win! The Zombies version, has so many funny cards, I really love it.
I feel like this version of munchkin get's a little played out quickly. It doesn't seem as imaginative as the space version or the cthulhu version.
My favorite is still munchkin fu. It does appeal to my boyfriends sense of humor though and I think it would be fun with a large group of people who are quite sleep deprived.
If this is the first munchkin you purchase I would say you will like it if you like things with "stupid humor" such as the movie anchorman or dumb and dumber but if you want to check out what steve jackson games is really capable of get chez geek, space munchkin or munchkin fu.
See all reviews. Top reviews from other countries. The rules are over complicated so I had a teen storm off when we disagreed on one.
Absolutely love this game fair be it does take a little time to learn but once that is done the last ability is immense.
A game you can play with 2 players even though the box states 3 to 6 players. I have even played a solo game if push comes to shove.
The beauty comes with the suspense of turning over the door cards and seeing what comes an extremely enjoyable game.
Once you have played one version of munchkin you are literally trained to play any. Report abuse. Not as fun as the original.
Still got the fun charm of Munchkin, however there are not enough Mojo's, not enough different powers and frankly far too many slotless bonuses.
If you have the option of this or the original, go for the original. Nagging aside, this is still Munchkin and still great for gaming with groups of friends.
I'd recommend it if you've already tot the original and just want to try something new. Was a gift but well received! Does the job well.
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Shopbop Designer Fashion Brands. Deals and Shenanigans. Ring Smart Home Security Systems. You can discard a Mojo card at any time, even in combat: "I don't wanna be a Plague Zombie anymore".
When you discard a Mojo card, you become just a plain zombie until you play another Mojo card. You may not belong to more than one Mojo at once unless you play the Double Mojo card.
You may not have two copies of the same Mojo card in play. There are six of these horrible undead abilities and 15 cards, because each one appears multiple times.
You gain the advan- tages the moment you play its card in front of you, and lose them as soon as you lose or discard that card. Each Power in Munchkin Zombies has a Rank of 2, 3, or 4.
You may have any number of Powers as long as their total Rank does not exceed your Level. There are no Rank 1 Powers in this game, so starting zombies can have no Powers.
Powers are treated like Mojos. You can't trade them to other players, but you may play a Power from your hand at any time you can legally use it. You may not play Powers that you cannot legally use.
But you may discard Powers at any time and replace them with Powers from your hand. If your Level goes down to less than the total Rank of your Powers, you must discard some Powers so that their total Rank is once again less than or equal to your Level.
Duplicate Power cards give no extra effect. When you die, you keep all the Powers you have in play, just as you keep your Mojo.
Some Powers may require discards to use. You may discard any card, in play or in your hand, to power a Power. Each Item card has a name, a size, and a value in Gold Pieces.
Each Item is also good for something. It may give you a combat bonus, or a special ability, or both. An Item card in your hand does not count until you play it; at that point, it is "carried".
You may carry any number of small Items, but only one Big one. Any item not designated Big is considered small.
If something lets you have more than one Big item for instance, the StrongPower and you lose that ability, you must either correct the problem immediately or get rid of all but one Big item.
If it's your turn and you're not in combat, you can sell the excess Big items as long as you have at least 1, Gold Pieces of Items to sell.
Other- wise, you must give them to the lowest-Level player s who can carry them! If any Big items are still left over, discard them.
Likewise, you may also use only one headgear, one suit of armor, one pair of footgear, and two "1 Hand" items or one "2 Hands" item. If you are carrying two Headgear cards, for instance, only one of them can help you.
You should indicate Items that can't help you, or extras not being worn, by turning the cards sideways. You may NOT change your used and carried Items during a combat or while running away.
You cannot discard Item cards "just because". You may sell Items for a level, or give an item to another player who wants it. You may discard to power certain Mojo abilities and Powers.
And a Curse may force you to get rid of something! Trading: You may trade Items but not other cards with other play- ers. You may only trade Items from the table - not from your hand.
You may trade at any time except when you're in combat - in fact, the best time to trade is when it's not your turn.
Any Item you receive in a trade must go into play; you can't sell it until it's your turn. You may also give items away without a trade, to bribe other players - "I'll give you my Arm and a Leg if you won't help Bob fight the Action Hero!
Like we could stop you. Selling Items for Levels: During your turn, you may discard Items worth at least 1, Gold Pieces and immediately go up one level.
If you discard for instance 1, Gold Pieces worth, you don't get change. But if you can manage 2, worth, you can go up two.
You may sell items from your hand as well as those you are carrying. You may not sell items to go to Level If drawn face-up during the "Kick Open The Door" phase, they immediately attack the person who drew them.
If acquired any other way, they go into your hand and may be played during "Looking For Trouble", or played on another player with the Wandering Monstercard.
Several monsters in this set are rogue zombies. They are all tagged Undead. You may play any Undead monster from your hand into com- bat to help any other Undead, without using a Wandering Monster card.
If you have a card that can be used to make a monster Undead, you may play it with a non-Undead monster to use this rule. If you're blending Munchkin Zombies with other Munchkin sets, the Undead from those sets can join the horde, too!
Clerics from the original Munchkin get bonuses against all Undead monsters, even if those Clerics are zombies themselves. They are all tagged Undead.
You may play any Undead monster from your hand into combat to help any other Undead, without using a Wandering Monster card.
If you have a card that can be used to make a monster Undead, you may play it with a non-Undead monster to use this rule.
Munchkin Zombies. Weather Dice and a New Munchkin Bookmark.
Jedoch muss Munchkin Zombie im Hinterkopf behalten werden, von denen jeder Online. - Munchkin ZombiesMunchkin 6: Durchgeknallte Dungeons.